Pokémon Red Release history

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Follow the progress, one release at a time.

Shared release notes for Pokémon Red, Crystal, and the tools and dashboard behind both games. Each update describes the game or system it affects.

Latest release17.0.33184 documented releases

20 of 184 releases

Latest release

17.0.33

Accept archived JSON audit receipts under docs/superpowers/evidence/ as documentation during a managed Red release handoff.

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Changes

  • Accept archived JSON audit receipts under docs/superpowers/evidence/ as documentation during a managed Red release handoff. Keep source hashes, clean-install checks, ancestry and every intermediate commit checked; scripts, runtime configuration and JSON elsewhere still block same-release replacement.
  • Preserve the exact interrupted weights and optimizer lineage. Requalify the candidate and fallback under the installed release before managed continuation.
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17.0.30

Preserve short-batch optimizer candidates when completed starter coverage is insufficient; require exact frozen retention and hold failed trials instead of silently repeating rollback runs.

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Changes

  • Preserve short-batch optimizer candidates when completed starter coverage is insufficient; require exact frozen retention and hold failed trials instead of silently repeating rollback runs.
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17.0.29

Qualify the actual Viridian-to-Route2 map transition after Parcel delivery, independently of a lagging route pointer.

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Changes

  • Qualify the actual Viridian-to-Route2 map transition after Parcel delivery, independently of a lagging route pointer. Preserve observed before/after map proof and all starter, living-roster, order and native-safety checks.
  • Preserve the incomplete17.0.27 panel as diagnostic evidence of the remaining scorer gap; require new frozen qualification under the corrected source.
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17.0.27

Accept verified Route 2 waypoint synchronization as ordered opening evidence, retain exact proof, and test the transition against real cartridge gameplay.

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Changes

  • Accept verified Route 2 waypoint synchronization as ordered opening evidence, retain exact proof, and test the transition against real cartridge gameplay.
  • Match primary retention rules to training and report strict Nuzlocke challenge evaluation separately. Qualify fallback and promotion weights with held-out seeds; preserve immutable evidence and report per-starter denominators.
  • Bound new ordinary Red learning batches to 500,000 requested optimizer steps with 250,000-step checkpoints and a 120-second completion drain. Preserve sealed legacy budgets; distinguish optimizer progress and inference draining.
  • Record immutable trial inputs and reject unmatched or multi-change claims of controlled comparison. Audit existing learning credit by phase, starter and action owner, with aligned optimizer metrics and explicit evidence coverage.
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17.0.26

Require exact saved Red checkpoints to retain Parcel delivery and the Viridian north exit on a frozen starter-balanced panel before ordinary continuation, recovery, fallback, or launch.

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Changes

  • Require exact saved Red checkpoints to retain Parcel delivery and the Viridian north exit on a frozen starter-balanced panel before ordinary continuation, recovery, fallback, or launch. Bind and revalidate the underlying evidence; missing, stale, incomplete, or failed evidence holds training.
  • Stop sustained early collapse at a completed optimizer update, then use a bounded episode drain and immutable checkpoint. Keep unfinished cutoffs separate from completed policy failures, and qualify fallback weights too.
  • Enforce sealed evaluation evidence inside trainer startup and document the required release and continuation process. Preserve compatible model weights, optimizer state, and the existing full-run lineage.
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17.0.23

Restore Red policy guidance on nine surveyed northern Route 2 tiles outside the existing corridor's snap radius.

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Changes

  • Restore Red policy guidance on nine surveyed northern Route 2 tiles outside the existing corridor's snap radius. Rejoin the verified gate column while preserving semantic progress and shared high-water credit against repeat boundary rewards.
  • Retain the two exact 17.0.20 Route 2 failures with recorded-input replays and ordinary-input escape checks from all eight uncovered recorded positions.
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17.0.20

Guide early Red navigation around surveyed Pallet and southern Route 1 obstacles using ordinary policy inputs and local route targets.

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Changes

  • Guide early Red navigation around surveyed Pallet and southern Route 1 obstacles using ordinary policy inputs and local route targets. Preserve semantic progress, checkpoint lineage and existing battle/controller rules.
  • Include 17.0.19's observation-target diagnostics in the managed Red release.
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17.0.19

Record the actual wp_distance observation target before and after each action in failure capsules, including route identity and raw target distance.

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Changes

  • Record the actual wp_distance observation target before and after each action in failure capsules, including route identity and raw target distance. Keep off-phase reward potential separate and preserve missing guidance as unknown, without extra navigation lookups or changes to policy inputs.
  • Retain three digest-verified early Red stall captures with recorded-input replays and ordinary-input detour checks. The captures reproduce wandering in Pallet Town and Route 1; no reward or controller changes are inferred from these limited diagnostics.
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17.0.16

Restore audited southern Route 2 and Forest-gate guidance when preparation reaches them with a missed post-Parcel Viridian waypoint.

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Changes

  • Restore audited southern Route 2 and Forest-gate guidance when preparation reaches them with a missed post-Parcel Viridian waypoint. Preserve pending semantic waypoints and bound repeated navigation rewards.
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17.0.15

Restore a safe damage-capable fighter once per battle when a released preparation phase leaves an unusable lead, while preserving policy ownership of subsequent attacks.

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Changes

  • Restore a safe damage-capable fighter once per battle when a released preparation phase leaves an unusable lead, while preserving policy ownership of subsequent attacks.
  • Extend Red's ordered route from Pewter arrival to the Gym and the first real badge. Restore local guidance for missed Forest anchors, the Museum, and the Center using ordinary-input collision audits.
  • Add bounded cohort comparisons with equal starter weighting, valid-ending deduplication, and the original waypoint scale capped at 70 so new route anchors cannot inflate the comparison.
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17.0.12

Fix Red Center recovery for parties with full HP but depleted move PP.

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Changes

  • Fix Red Center recovery for parties with full HP but depleted move PP. Check known move PP when deciding whether to heal and when verifying fresh or resumed nurse dialogue, so low-PP recovery cannot loop as already healthy.
  • Retain both original Viridian Center failures as diagnostic fixtures. Their ordinary nurse inputs restore PP, preserve the living roster and Nuzlocke ledgers, and return subsequent movement to the policy.
  • Preserve recovery thresholds, controller ownership, compatible learned weights and nuzlocke-full-run-recurrent-v3. Source preparation, installation and managed next-batch activation remain separate stages.
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17.0.11

Restore Red's north Forest gate guidance after a missed post-Parcel anchor.

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Changes

  • Restore Red's north Forest gate guidance after a missed post-Parcel anchor. Use the retained failure's verified western and center aisle, keeping unknown tiles outside the projection and preserving the real UP doorway action.
  • Join the gate's verified northern Route 2 arrival column to the existing Pewter corridor with continuous, once-only route progress shaping.
  • Keep policy ownership, semantic prerequisites, story and Nuzlocke ledgers, compatible learned weights and nuzlocke-full-run-recurrent-v3 unchanged. Record source preparation separately from installation and live activation.
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17.0.9

Restore Red's existing northern Route 2 guidance when a missed post-Parcel anchor remains pending.

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Changes

  • Restore Red's existing northern Route 2 guidance when a missed post-Parcel anchor remains pending. Preserve the semantic pointer, story prerequisites, policy ownership and once-only navigation progress rewards.
  • Add the retained western edge's verified down/right rejoin to the existing Pewter corridor. Keep unknown tiles outside the route.
  • Preserve compatible learned weights and nuzlocke-full-run-recurrent-v3. Source release, installation and managed live activation remain separate.
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17.0.4

Separate Red controller synchronization failures from evidence of worse learned gameplay.

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Changes

  • Separate Red controller synchronization failures from evidence of worse learned gameplay. Quarantine affected batches from promotion and recover the exact verified pre-batch continuation instead of discarding recent learning in favor of a much older accepted-best checkpoint.
  • Hold training when recovery evidence is missing or changed, or when technical failures recur. Keep recovery accounting persistent and idempotent; retain strict promotion and non-technical regression checks.
  • Preserve saved checkpoints and the nuzlocke-full-run-recurrent-v3 lineage. Installation and live recovery use the managed version handoff.
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17.0.3

Preserve Crystal's proven incidental-menu dwell across up to 32 unowned transition or overworld steps at the same position.

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Changes

  • Preserve Crystal's proven incidental-menu dwell across up to 32 unowned transition or overworld steps at the same position. Unknown states never receive automatic input or add dwell; story/item transactions, movement, long gaps and other controllers reset it. Keep cancellation budgets, cooldown, rule guards, actor-loss masking and the existing observation contract.
  • Allow same-release managed Red handoffs across verified documentation-only descendant commits when the Python source hash still matches. Inspect every intervening commit and reject non-documentation changes or missing history.
  • Preserve Red and Crystal learned checkpoint lineages; activate through the managed handoff after installation and validation.
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17.0.2

Decode Crystal field UI from validated live ROM call chains instead of stale menu flags; preserve the calibrated state and proof in failure capsules.

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Fixed

  • Decode Crystal field UI from validated live ROM call chains instead of stale menu flags; preserve the calibrated state and proof in failure capsules.
  • Escape idle, verified incidental menus during the New Bark/Route 29 opening with bounded guarded B inputs. Preserve health-recovery priority, exclude unknown UI, story dialogue and item transactions, and mask controller actions from policy learning and navigation reward credit.
  • Preserve the Crystal checkpoint lineage, 23 policy features and eight actions.
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17.0.1

Complete the verified north Forest doorway crossing for a ready Red team, retaining bounded handoff, fade, movement, and Nuzlocke guards.

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Fixed

  • Complete the verified north Forest doorway crossing for a ready Red team, retaining bounded handoff, fade, movement, and Nuzlocke guards.
  • Bound preparation-owned transition waits even when readiness pauses the normal preparation budget.
  • Guide stale Forest/gate waypoints through northern Route 2's replayed Pewter corridor instead of the disconnected southern gate, without skipping semantic milestones or repaying backtracking.
  • Preserve before/after menu and battle state plus preparation decisions in bounded failure capsules for both games.
  • Keep both learned policy lineages and action/observation contracts unchanged.
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17.0.0

Replace the Red lifetime navigation-map limit with indexed persistent storage, preserving legacy observations and contextual safety evidence.

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Changes

  • Replace the Red lifetime navigation-map limit with indexed persistent storage, preserving legacy observations and contextual safety evidence.
  • Add independently calibrated Crystal map learning and same-game sharing across starters, with guarded learned recovery to verified facilities.
  • Establish a 17.0.0 comparison boundary while preserving compatible Red and Crystal policy lineages and recording source, installation, and activation separately.
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16.8.32

Add collision-audited local reward guidance from New Bark through Route 29 to Cherrygrove, including detours observed in the running starter cohort.

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Changes

  • Add collision-audited local reward guidance from New Bark through Route 29 to Cherrygrove, including detours observed in the running starter cohort. Episode-best route-distance rewards teach necessary bends without paying extra for repeated backtracking. Actions, observations and checkpoint lineage stay compatible.
  • Correct Route 29’s west exit anchor to (0,6), covering the real connection at rows 6–7, and tighten both opening transition radii to one tile. Actual map crossings still own semantic waypoint completion; healing remains controller-masked.
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16.8.31

Settle pending Crystal policy movement before claiming the early healing corridor, re-read the actual tile, and yield unsupported arrivals without ending an otherwise valid episode.

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Fixed

  • Settle pending Crystal policy movement before claiming the early healing corridor, re-read the actual tile, and yield unsupported arrivals without ending an otherwise valid episode. Keep the wait under controller ownership.
  • Specify westward opening map connections so returning from New Bark to Route 29 receives its existing one-time off-phase exit reward.
  • Preserve checkpoint lineage, learned tensors, observation/action shapes and Nuzlocke enforcement. See [release evidence](docs/training-16.8.31.md).
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